
It’s also common to take offense at what many perceive as the inequity in these sort of displays, too – female costumes are outlandish showpieces, while men are often credited with more sensible dress.

Moreover, it can be argued that the fighting genre needs every bare inch and crevice of exposed, exploited, inappropriate and excessive skin.

Why? Fighting games are inherently sexual, and the costuming of the characters is merely an extension of this. Any setting that brings together young, beautiful, powerful men and women in a no-holds barred, high-stakes grapple over lifelong goals is bound to make tensions and pheromones run high.

At a glance and out of context, it can be tough to distinguish fighting from sex, and they share several key features in common – adrenaline, physicality, the goal of individual satisfaction.
The question as to why it necessitates such a strong degree of physical exploitation is a legit one, though.

Taki’s nipples have been meticulously articulated since the graphics technology existed to make it possible, and as the next generation of fighting games lines up to march on the audience, concept art and preliminary scans reveals that the bustlines are bigger, the waistlines are slimmer and the clothes are smaller than ever. Is it all really necessary?
Read more at the Aberrant Gamer – In Defense of Breast Physics




































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