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Mass Effect Review – BioWare At The Top Of Its Game

Another highly anticipated game in the year 2007 is finally here. That game is none other than Mass Effect. Mass Effect is an Xbox 360 exclusive game that comes from the brilliant creators of games such as Jade Empire and Star Wars: Knights of the Old Republic.

The video game company responsible for those amazing games is BioWare. BioWare has been teasing audiences with trailer after trailer of this game since 2005. Everyone knew BioWare had an ace up their sleeve that they were keeping a secret. Fortunately, the cat is completely out of the bag and is no longer hidden.

Mass Effect kept on garnering attention from all angles, and the game is showing no signs of stopping anytime soon. Does Mass Effect live up to the extraordinarily expectations? Luckily, the answer to that question is an emphatic yes.

The storyline in the game transpires in a futuristic galaxy. There is an alien forewarning explaining that a portal will be unlocked, and that portal will inflict reprehensible damage to human life. The protagonist in the game is played by Shepard, and he or she (depending on the player) is what is known as a Spectre. A

Spectre is someone who is a guardian of harmony. He or she protects those in the galaxy who cannot defend for themselves. On the other hand, there are those perverse Spectre’s that are called Rogue Spectres. One of these Rogue Spectre’s is the antagonist named Saren. Saren’s primary objective is to eradicate the human race to the point of extinction; furthermore, these motives are due in part because of Saren’s perceived notion that humans are impious and lack compassion.

A predominate subject matter in the game is the correlation between humans and artificial intelligence. That is a common thread that is exemplified throughout the duration of Mass Effect. The gameplay in the game begins like any other traditional BioWare game.

You start by customizing your character from the gender to the attributes (ala Jade Empire or Star Wars). BioWare give gamers the option to the modify every single element of the appearance down to the eyes, mouth, hair, and so much more. I attempted to create a character that looked like Nariko from Heavenly Sword, but I failed miserably. Instead, my character wound up looking like a deformed skeleton. In other words, my character ended up looking like Nicole Richie. A skeleton and Nicole Richie are indistinguishable. I cannot tell the two apart from each other, but I digress.

The game is classified in the role playing game genre, but the best way to describe Mass Effect is that it is a combination of various other games. Gamers have to take a closer look at Gears of War, Tom Clancy’s Ghost Recon, Jade Empire, and the aforementioned Star Wars: Knights of the Old Republic. Players must meticulously examine those games and put them in a blender; consequently, the end result will be Mass Effect.The role playing aspects comes from selecting a character type, earning experience, and spending experience points.

Gamers has the option to distribute the skill points they earn in any way they desire. If this process appears intricate, then there is a automatic feature that levels the character up instantaneously. There are pros and cons to this method. For example, using the automatic option is less time consuming. However, you might not get the experience points properly assigned. The skill set you can use is contingent on the character class for that particular person. Initially, Mass Effect has a slow and steady pace to the gameplay.

That all changes after the first couple of hours. This is where the game moves at a much more brisk pace. There is a main storyline campaign and optional side missions. These optional missions are not mandatory, but they do provide experience and divulge more information about the plot. Although only the main storyline mode is needed to complete the game, accomplishing the side quests are highly recommended.

As you progress, Shepard can explore a map of the entire galaxy. Some planets are barren, and other planets have inclement weather conditions. Not all of the planets have there own nuances. As a matter of fact, there are planets that are virtually identical to one another. Discovering the planets will allow you to use a vehicle that can be utilized to navigate the terrain.

The vehicle itself can travel to the most unique places without any trouble. Nonetheless, the disadvantage is that it controls like a sluggish tank. On the bright side, the bulk of the gameplay does not take place in a vehicle.

The most engrossing part of the game is the combat on foot. You can have up to three members in your party at any moment, (including Shepard) and they all have their own personal style. As mentioned earlier, Mass Effect has gameplay sequences that comes from a game such as Gears of War. This entails taking cover and using cover in order to put yourself in an advantageous situation. Although you can use the surroundings as cover, you are unable to blind fire in this game for some reason of another.

Giving squad commands is another possibility that is available in the game. Regrettably, none of them really work to perfection. Moreover, you can only issue orders to the entire team. You cannot say commands to each member of your team individually. This is somewhat compensated by the fairly respectable artificial intelligence of your teammates but not entirely.

You are also somewhat limited in the number of people you can have on a team. The maximum is three; on the contrary, you are allowed to have up to four in Tom Clancy’s Ghost Recon. Those minor flaws should not deter players from enjoying the entire cinematic gaming experience of Mass Effect. The game also features a pause and play gameplay mechanic that was seen in previous BioWare games.

Holding the left or right bumper will enable you to pause the game and survey the battlefield. Pausing the game will permit players to methodically decide their next course of action. In addition, Shepard can use precision fire for better accuracy.

Your companions earn experience and can also level up along with Commander Shepard. Additionally, your squad mates can also be assigned what weapons and powers to use.The available weapons in the game are standard for a game in the third person shooter genre. There is a sniper rifle, handguns, shotguns, machine guns, grenades, and biotic powers.

Biotic powers work much like the force powers in games like Star Wars. There is push, sabotage, and many others. The part of the gameplay that has been receiving the most attention are the countless conversations. You can choose to play as a Paragon or Renegade character. The Paragon is the Star Wars equivalent to the Light Side; conversely, the Renegade is like the Dark Side. Depending on your responses in the conversations, you will be accumulating Paragon or Renegade points.

In a nutshell, acting like a quintessential noble person will earn Paragon points. At the other end, acting like a narcissist will net you Renegade points.

The graphics in the game are stunning. There is a considerable amount of detail that is accentuated in the character models and environments. Everything from the flora to the fauna is absolutely exemplary. All of the facial animations are immaculate. Anyone can clearly see the wide range of emotions: pain, elation, exhaustion, regret. Never before in a game has this much attention to animations been given.

The audio in the game is truly incredible. BioWare has recruited actual actors to do many of the voice acting in the game. One of whom is Seth Green from the facetious Austin Powers movies. Even the weapons have a realistic ambiance to them. The live orchestral musical score definitely fit’s the tone the game developers were attempting to capture.


Overall, Mass Effect is a game that revoltionizes the role playing game genre. Move over Final Fantasy VII and Oblivion. There is a new king of the role playing game genre, and that king is Mass Effect.

Final Verdict: Mass Effect is a near perfect game. 9.8 out of 10

By Sayed Islam. http://wwwfunnyman.blogspot.com/

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Metroid Prime 3: Corruption Gets Seal Of Excellence

Metroid Prime 3: Corruption is the tenth game in the successful Metroid Prime franchise from Nintendo. Picking up some months after the events of Metroid Prime 2: Echoes, bounty hunter Samus Aran wakes up in her ship due to errors found during diagnostic checks.

She then docks with the Galactic Federation to recharge and gather her new assignment details.

During Samus’ briefing, Space Pirates launch a full on assault of the space station and of the planet they’re orbiting. With her fellow bounty hunters, Samus defends the station and joins in the counteroffensive on the planetary surface.

When the Space Pirate attack is neutralized, Dark Samus appears and corrupts Samus and the other hunters by firing Phazon, an unstable form of energy-induced matter, at them.

Waking up some time later, Samus learns that the Galactic Federation has used Phazon to give her the ability to have enhanced weaponry and defenses for limited amounts of time. With these upgrades, Samus ventures into space in order to learn the motives of Dark Samus and stop the spread of Phazon before any further devastating effects occur.

The controls of Metroid Prime 3: Corruption are unique and give you a full sense of immersion. With the exception of Morph Ball mode, you see the world through the vantage point of Samus, and utilize the motion controls of the Wii in order to experience true interactivity.


With the Wiimote, you utilize the point-and-shoot method to look, aim and fire. Instead of using an analog stick to face left or right, turning is controlled by moving your aimer to the left and right margins of the screen.

Essentially, wherever your arm cannon is pointing, that’s where you’re looking. How far to the left or right you have to aim before the turning starts is dictated by what level of control is chosen.

Read the complete Metroid Prime 3 review at Adrenaline Vault

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Fans Furious Over Erotic Scenes In Anita Blake, Vampire Hunter

I have been a fan of the Anita Blake, Vampire Hunter series by Laurell K Hamilton ever since I borrowed the first book in the series from my cousin a few years ago. I immediately fell in love with the world Mrs. Hamilton has created.

I now own and have since read every book in the set at least three times. I absolutely love the storyline. The 15th book in the series is due out in May (2007) and I cannot wait. If you enjoy stories with vampires, werewolves, magic, and anything supernatural, I highly recommend The Anita Blake series.

Since the tenth Anita Blake book was released, Laurell K Hamilton has taken a lot of dissension and flak for her change in writing style. Where previously the Anita series had been mostly a combination of horror, sci-fi, and drama, Laurell has since added an erotic side to the storyline. For reasons I don’t quite understand, this has upset many a fan.

Oh, I understand to a point. Being an avid reader, I can relate to being furious with a storyline. I have mentally berated many an author because a book did not end the way I expected. Then, I realize it was not my choice. I did not write the story.

If the author has done his or her job, you feel like you are part of the story; or at least an observer. Once you get to know a character well enough, it almost feels like they are an old friend. You feel you should have some say in the choices they make. In reality, you have no say at all. You are along for the ride, wherever the author may take you.

What I do not understand in this case, is how some once devoted fans of Laurell K. Hamilton’s have publicly turned on her as they have. Some have sent angry emails berating her for her choices. I have visited many forums where supposed fans are belittling the storyline they once loved. Laurell has even had to defend her series in public interviews.

These so called fans should realize that, no matter how much they have come to love the Anita Blake books or the characters involved, they have no right to try to tell Mrs. Hamilton how the series should unfold. The idea for the story, the world in which the story is set, and the characters involved were born inside her head. Laurell, as the author, has complete control over how the storyline progresses. She should not have to defend that right.

In my opinion, these readers should remember why they enjoyed the Anita Blake series in the first place. The world Laurell K Hamilton has created is fantastic. The story is so detailed and defined; you can almost see it playing out in your mind. The characters are so real; you feel that you know them personally.

Mrs. Hamilton writes in such a way that you feel you are there watching the story unfold. That is why I started reading and fell in love with the series, and I am willing to bet that many other readers became fans for the same reasons.

That being said, my final point is this. Laurell K Hamilton has never shied from the graphic descriptions in her battle scenes. Every physical confrontation is described in vivid detail. So why would we expect her to shy away from describing the more erotic scenes in her story?

Crystal Booth is a wife and mother of 3, a freelance writer, and an avid reader. If you would like to find out more about the Anita Blake novels, you can visit her sites devoted to the series at http://www.squidoo.com/abvh and http://anitaverse.blogspot.com

Battlestar Galactica – Season Three Finale Report

The sci-fi television series, Battlestar Galactica, wrapped up its third season this week, but fans will have to suffer a long wait, as the new season is set to air in 2008.

And what a wait it will be, as the season finale generated new questions and mysteries for the viewers to ponder on. One major plot twist was the reappearance of Kara “Starbuck” Thrace, a Colonial Viper Pilot played by actress Katee Sackhoff.

Fans last saw Starbuck going into a vast expanse of bright light, with Apollo bearing witness to the destruction of her Viper and thus, believing her to be dead. How Starbuck is brought back to life is still unknown to Apollo (and the viewers), but she was quick to inform him that she has been to Earth.

Another thing worth mentioning about the season finale is its unexpected use of the Bob Dylan song, “All Along the Watchtower.” The song’s history can be traced back to the time after Dylan was involved in a terrible motorcycle accident.

The incident compelled Dylan to start reading the bible, and consequently, the song’s lyrics were derived mostly from bible passages that speak of doom and the end of the world. Why Tigh, Anders, Tyrol and Tory are familiar with the song is still quite vague, but one argument is that the song was used as a way to hint that the 4 characters are, in fact, Cylons.

After all, the song is of Earthly origins, and the ones responsible for the existence of Cylons are the inhabitants of the Blue Planet.

On the other hand, one part of the season finale that was quite predictable was the favorable outcome of the trial of scientist and researcher, Gaius Baltar. His leadership skills were certainly flawed, but in times of war and crisis, Gaius did his best to ensure the survival of his people.

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Pink Box: Inside Japan’s Sex Clubs

Most major Asian and European cities have well-traveled Red Light Districts frequented by wide-eyed US tourists. Locals view the sport as a mere curiosity, or humorous interlude.Sort of an Adult Disneyland. Sex is simply no big deal overseas, and why should it be? Tokyo (and Moscow) differ is this aspect.

There is a whole Underground of Sex Venues and corporate brothels not accessible to Americans. Not safe to even attempt entry. Pink Box offers a rare and exclusive glimpse inside the perfumed halls of forbidden lust.

Tokyo’s “Fuzoku” (Sex Industry) is a multi-billion dollar industry, tightly controlled by the Yakusa (mafia). It is very public, yet strictly off-limits to gaijin. It is legal? With a 400 year tradition under their belt, all is winked at by the establishment.

As the author sets the story line, Japan’s society is formal, strict and polite. With centuries of social roles and traditional uniforms, the below surface sexual desires are too enticing for them not to satisfy.

The sex industry is not only a product of society, but a part of society. Expressing no opinion, Sinclair teases you into the Japanese world of naughty to unbridled perversion in toe-curling photo essays of sexcapades. Almost voyeuristic.

The menu of sex club delicacies take the form of breaking these rigid societal rules, with a common theme of fondling the cleanest, purest, teenage girls in off-limits role-playing scenarios. You’ll discover surreal fetishes, bondage and softcore groping in dens of sin outfitted with one-way mirrors, kinky stages and elaborate sets.

Clients immerse themselves in fantasies, from fake hospitals with nurses sans panties, to submissive hentai characters, naughty stewardesses and elevator attendants, disciplining teachers, secretaries and schoolgirls…even illicit gropings in immaculate train cars stocked with frightened, willing teens in short skirts.

Obtaining just a written in-depth review of the Pink Trade would be highly praised. But for Sinclair to have such a vividly photographed document coupled with interviews is quite extraordinary. She alternates snapshots from pure innocence to peek-a-boo eroticism in close to 200 crisp, glossy photos shot in 80 different clubs.

One compelling, unexpected discovery; the girls’ interviews bore no resemblance to the stereotypes so reviled by feminists. While Sinclair’s publisher pressed her for heart-wrenching stories, abuse, and psychological damage, she found that it simply was not there.

In every discussion she encountered educated, well-balanced ladies making conscious decisions. They enjoy their work, and are quite happy with their psycho-sexual choice of employment, to the tune of a six figure income.

Sinclair’s erotic Orientalia photography is tastefully raw. It’s both a curiosity and a turn on. The controversial undertones make this a great purchase for any couple looking for ideas to stir up the evening.

As far as the text, Sinclair is a lawyer, and thus a highly intelligent, engaging writer. Now, if you actually want to actually indulge in these wild festivities in real life around the globe, this book will not show you the how, what or where. (For that, you need Tate’s The Hedonist) Pink Box is quite a riveting expose into the bizarre Japanese sexual psyche. Pick up your copy, and close the blinds. ~ Victor Leonelli


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The 2006 Bad Sex Award Winner, Iain Hollingshead

Melvyn Bragg, Alan Titchmarsh, Tom Wolfe, AA Gill and Giles Coren are among previous winners. Past nominees also include Gabriel García Márquez, Paul Theroux, John Updike and Salman Rushdie.

So I wasn’t too ashamed when page 46 of my first novel – Twenty Something – was shortlisted this week alongside the likes of Will Self, David Mitchell and Mark Haddon. Surely I wouldn’t win.

And, in any case, writing about sex is rather more technical, and less fun, than doing it. Either you descend into flowery metaphor or you indulge in the “naming of parts”.

Both are more likely to be laughable than erotic. Many of the extracts on this year’s shortlist are unprintable in a family newspaper.

But I did enjoy David Mitchell’s Black Swan Green: “If Dawn Madden’s breasts were a pair of Danishes, Debby Crombie’s got two Space Hoppers… she gasped like he was giving her a Chinese burn and wrapped her legs round him, froggily.”

Elsewhere, characters variously “mewl with pleasure” during the throes of passion. One is suddenly reminded of the “ease with which she milked her first cow”. Another sees erotic potential in a spaniel. And, at the end of a long extract, a man sighs as he feels “the welcome gust of his second wind”.

My own extract, in comparison, felt rather tame. But it was very badly written indeed. So bad, it seems, that the judges had little difficulty in declaring me, dear reader, the recipient of the 2006 Literary Review Bad Sex in Fiction Award.

I blush to read my offending prose now: “I can feel her breasts against her chest. I cup my hands round her face and start to kiss her properly. She slides one of her slender legs in between mine.

“Oh Jack, she was moaning now, her curves pushed up against me, her crotch taut against my bulging trousers, her hands gripping fistfuls of my hair.

“She reaches for my belt. I groan too, in expectation. And then I’m inside her, and everything is pure white as we’re lost in a commotion of grunts and squeaks, flashing unconnected images and explosions of a million little particles.”

Apparently, the judges wriggled with mirth at the image of “bulging trousers”. I don’t blame them. Shamefully, it could have been even worse.

I struck out an entire extra page of the scene after a friend read the draft and said she would never look at me in the same way again. Self-editing came into play. What would my ex-girlfriends think? Or my parents?

Read more at the UK Telegraph

 


 


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