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No One’s Rig Can Handle Crysis’s Mind Blowing Graphics
For the few people who have a PC powerful enough to run it at the top settings, Crysis is brilliant. For these lucky few, mind-blowing graphics elevate what would otherwise be just another solid shooter into the realm of must-have gaming.
Sadly, for those of us without golden toothbrushes, private jets and PCs from the future, it remains just a solid shooter, that isn’t in quite the same league as other recent triple-A releases.
FOR mere mortals, Crysis chugs. There, I said it.
Those five words clear up years of speculation and misinformation. Unless you have an SLI setup with at least two 8800GTX video cards, do not expect Crysis to look like the oil paintings that EA has been passing off as in-game screenshots for the last 18 months.
Well, to be totally truthful, the game can look this gorgeous on a single video card… if you prefer your framerate to run at a pace that makes the Lambert Glacier look hasty.
If you want to see how good this game can look on a PC that you can’t afford, check out our video review:
During your first days with Crysis, you’ll spend more time staring at the advanced graphics options menu and various tweak guides on the web (which are going to see some amazing traffic spikes when Crysis hits shelves) than the lush jungles within the game. I know I did – every time I managed to get a playable frame rate, I’d dick around with the options to try and get more eye candy without sacrificing frame rate. Which never happened.
This poor performance is a massive slap to the face with a reality trout, and one that we should have known was coming given the game’s poor performance in the beta and demo. Our test machine is by no means a slouch – with a Core 2 Duo processor overclocked to 3.3GHz, 2GB of DDRII-800 memory, a GeForce 8800GTX and 680i SLI motherboard, this ninja cuts through every other game like a ninjato through decomposing manatee flesh.
Yet in Crysis, this machine is lucky to get 25 frames a second… with all settings on medium, a resolution of 1680 x 1050 and no anti-aliasing (which, by the way, appears to be incompatible with the game’s higher level shaders). A crafty motion blur effect goes some way to hide the sloth-like framerate, making turning seem much smoother than it is, but it won’t fool anybody after a short while.
Read the full review:
CrysisMass Effect Review – BioWare At The Top Of Its Game
Another highly anticipated game in the year 2007 is finally here. That game is none other than Mass Effect. Mass Effect is an Xbox 360 exclusive game that comes from the brilliant creators of games such as Jade Empire and Star Wars: Knights of the Old Republic.
Tagged sci fi
The video game company responsible for those amazing games is BioWare. BioWare has been teasing audiences with trailer after trailer of this game since 2005. Everyone knew BioWare had an ace up their sleeve that they were keeping a secret. Fortunately, the cat is completely out of the bag and is no longer hidden.
Mass Effect kept on garnering attention from all angles, and the game is showing no signs of stopping anytime soon. Does Mass Effect live up to the extraordinarily expectations? Luckily, the answer to that question is an emphatic yes.
The storyline in the game transpires in a futuristic galaxy. There is an alien forewarning explaining that a portal will be unlocked, and that portal will inflict reprehensible damage to human life. The protagonist in the game is played by Shepard, and he or she (depending on the player) is what is known as a Spectre. A
Spectre is someone who is a guardian of harmony. He or she protects those in the galaxy who cannot defend for themselves. On the other hand, there are those perverse Spectre’s that are called Rogue Spectres. One of these Rogue Spectre’s is the antagonist named Saren. Saren’s primary objective is to eradicate the human race to the point of extinction; furthermore, these motives are due in part because of Saren’s perceived notion that humans are impious and lack compassion.
A predominate subject matter in the game is the correlation between humans and artificial intelligence. That is a common thread that is exemplified throughout the duration of Mass Effect. The gameplay in the game begins like any other traditional BioWare game.
You start by customizing your character from the gender to the attributes (ala Jade Empire or Star Wars). BioWare give gamers the option to the modify every single element of the appearance down to the eyes, mouth, hair, and so much more. I attempted to create a character that looked like Nariko from Heavenly Sword, but I failed miserably. Instead, my character wound up looking like a deformed skeleton. In other words, my character ended up looking like Nicole Richie. A skeleton and Nicole Richie are indistinguishable. I cannot tell the two apart from each other, but I digress.
The game is classified in the role playing game genre, but the best way to describe Mass Effect is that it is a combination of various other games. Gamers have to take a closer look at Gears of War, Tom Clancy’s Ghost Recon, Jade Empire, and the aforementioned Star Wars: Knights of the Old Republic. Players must meticulously examine those games and put them in a blender; consequently, the end result will be Mass Effect.The role playing aspects comes from selecting a character type, earning experience, and spending experience points.
Gamers has the option to distribute the skill points they earn in any way they desire. If this process appears intricate, then there is a automatic feature that levels the character up instantaneously. There are pros and cons to this method. For example, using the automatic option is less time consuming. However, you might not get the experience points properly assigned. The skill set you can use is contingent on the character class for that particular person. Initially, Mass Effect has a slow and steady pace to the gameplay.
That all changes after the first couple of hours. This is where the game moves at a much more brisk pace. There is a main storyline campaign and optional side missions. These optional missions are not mandatory, but they do provide experience and divulge more information about the plot. Although only the main storyline mode is needed to complete the game, accomplishing the side quests are highly recommended.
As you progress, Shepard can explore a map of the entire galaxy. Some planets are barren, and other planets have inclement weather conditions. Not all of the planets have there own nuances. As a matter of fact, there are planets that are virtually identical to one another. Discovering the planets will allow you to use a vehicle that can be utilized to navigate the terrain.
The vehicle itself can travel to the most unique places without any trouble. Nonetheless, the disadvantage is that it controls like a sluggish tank. On the bright side, the bulk of the gameplay does not take place in a vehicle.
The most engrossing part of the game is the combat on foot. You can have up to three members in your party at any moment, (including Shepard) and they all have their own personal style. As mentioned earlier, Mass Effect has gameplay sequences that comes from a game such as Gears of War. This entails taking cover and using cover in order to put yourself in an advantageous situation. Although you can use the surroundings as cover, you are unable to blind fire in this game for some reason of another.
Giving squad commands is another possibility that is available in the game. Regrettably, none of them really work to perfection. Moreover, you can only issue orders to the entire team. You cannot say commands to each member of your team individually. This is somewhat compensated by the fairly respectable artificial intelligence of your teammates but not entirely.
You are also somewhat limited in the number of people you can have on a team. The maximum is three; on the contrary, you are allowed to have up to four in Tom Clancy’s Ghost Recon. Those minor flaws should not deter players from enjoying the entire cinematic gaming experience of Mass Effect. The game also features a pause and play gameplay mechanic that was seen in previous BioWare games.
Holding the left or right bumper will enable you to pause the game and survey the battlefield. Pausing the game will permit players to methodically decide their next course of action. In addition, Shepard can use precision fire for better accuracy.
Your companions earn experience and can also level up along with Commander Shepard. Additionally, your squad mates can also be assigned what weapons and powers to use.The available weapons in the game are standard for a game in the third person shooter genre. There is a sniper rifle, handguns, shotguns, machine guns, grenades, and biotic powers.
Biotic powers work much like the force powers in games like Star Wars. There is push, sabotage, and many others. The part of the gameplay that has been receiving the most attention are the countless conversations. You can choose to play as a Paragon or Renegade character. The Paragon is the Star Wars equivalent to the Light Side; conversely, the Renegade is like the Dark Side. Depending on your responses in the conversations, you will be accumulating Paragon or Renegade points.
In a nutshell, acting like a quintessential noble person will earn Paragon points. At the other end, acting like a narcissist will net you Renegade points.
The graphics in the game are stunning. There is a considerable amount of detail that is accentuated in the character models and environments. Everything from the flora to the fauna is absolutely exemplary. All of the facial animations are immaculate. Anyone can clearly see the wide range of emotions: pain, elation, exhaustion, regret. Never before in a game has this much attention to animations been given.
The audio in the game is truly incredible. BioWare has recruited actual actors to do many of the voice acting in the game. One of whom is Seth Green from the facetious Austin Powers movies. Even the weapons have a realistic ambiance to them. The live orchestral musical score definitely fit’s the tone the game developers were attempting to capture.
Overall, Mass Effect is a game that revoltionizes the role playing game genre. Move over Final Fantasy VII and Oblivion. There is a new king of the role playing game genre, and that king is Mass Effect.
Final Verdict: Mass Effect is a near perfect game. 9.8 out of 10
By Sayed Islam. http://wwwfunnyman.blogspot.com/
Can Video Games Be Art?
So what can games do then to advance themselves? How can they become art?
Well, if we go waaay back to the start, with my basic working definition of art being something that provokes a reaction, and we get a new generation of critics more open to the medium behind it, I think that games can finally start getting noticed as valid works of art by doing what they do best; letting people DO stuff in a way that makes them think, debate and be inspired.
Imagine a game where the player as revolutionary can topple an unjust government through legitimate means such as running for office, to more radical means such as full on revolution.
Imagine a game where the player as revolutionary can topple an unjust government through legitimate means such as running for office, to more radical means such as full on revolution.
Imagine a game where the player forges relationships with other characters that grow and change, where the character remembers things the player did, admires some actions, disapproves of others, answers some questions with total conviction and others with doubt.
Imagine a game where long, sustained relationships are possible, where feelings can be hurt, old wrongs remembered, and any building, organization or individual you affect can affect you back.
Imagine a game where the story that is being told is told your way, at your pace, affected by your decisions.
We are a long, LONG way from having any single game or system that can accommodate the near limitless choice that an active human imagination can inflict on an environment, but I think that ultimately what games need to do to separate themselves from the more traditional media, to truly become an art, is to understand that the greatest strength games have is the ability to not just provoke an audience, but BE PROVOKED by that audience and respond, creating synergy between art and audience that no traditional form thus far can do.
Read The Art of The Game at RagnarTornquis.com
Metroid Prime 3: Corruption Gets Seal Of Excellence
Metroid Prime 3: Corruption is the tenth game in the successful Metroid Prime franchise from Nintendo. Picking up some months after the events of Metroid Prime 2: Echoes, bounty hunter Samus Aran wakes up in her ship due to errors found during diagnostic checks.
She then docks with the Galactic Federation to recharge and gather her new assignment details.
During Samus’ briefing, Space Pirates launch a full on assault of the space station and of the planet they’re orbiting. With her fellow bounty hunters, Samus defends the station and joins in the counteroffensive on the planetary surface.
When the Space Pirate attack is neutralized, Dark Samus appears and corrupts Samus and the other hunters by firing Phazon, an unstable form of energy-induced matter, at them.
Waking up some time later, Samus learns that the Galactic Federation has used Phazon to give her the ability to have enhanced weaponry and defenses for limited amounts of time. With these upgrades, Samus ventures into space in order to learn the motives of Dark Samus and stop the spread of Phazon before any further devastating effects occur.
The controls of Metroid Prime 3: Corruption are unique and give you a full sense of immersion. With the exception of Morph Ball mode, you see the world through the vantage point of Samus, and utilize the motion controls of the Wii in order to experience true interactivity.
With the Wiimote, you utilize the point-and-shoot method to look, aim and fire. Instead of using an analog stick to face left or right, turning is controlled by moving your aimer to the left and right margins of the screen.
Tagged wii
Essentially, wherever your arm cannon is pointing, that’s where you’re looking. How far to the left or right you have to aim before the turning starts is dictated by what level of control is chosen.
Read the complete Metroid Prime 3 review at Adrenaline Vault
Why We Need Out Of This World Breast Physics
On this subject, the women of the fighting genre are perhaps the worst offenders. First of all, as Erin Hoffman points out in her recent Escapist feature, “Holding Out For a Heroine,” it’s not realistic – it’s obvious, for example, how lacking female fighters generally are in underwire support, which while titillating in a game would be prohibitively uncomfortable, to say the least, in real combat.

It’s also common to take offense at what many perceive as the inequity in these sort of displays, too – female costumes are outlandish showpieces, while men are often credited with more sensible dress.

Moreover, it can be argued that the fighting genre needs every bare inch and crevice of exposed, exploited, inappropriate and excessive skin.

Why? Fighting games are inherently sexual, and the costuming of the characters is merely an extension of this. Any setting that brings together young, beautiful, powerful men and women in a no-holds barred, high-stakes grapple over lifelong goals is bound to make tensions and pheromones run high.

At a glance and out of context, it can be tough to distinguish fighting from sex, and they share several key features in common – adrenaline, physicality, the goal of individual satisfaction.
The question as to why it necessitates such a strong degree of physical exploitation is a legit one, though.

Taki’s nipples have been meticulously articulated since the graphics technology existed to make it possible, and as the next generation of fighting games lines up to march on the audience, concept art and preliminary scans reveals that the bustlines are bigger, the waistlines are slimmer and the clothes are smaller than ever. Is it all really necessary?
Read more at the Aberrant Gamer – In Defense of Breast Physics
Tagged Breast Size







































