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Japanese School Girl Saves The World From WGA

Machine Girl poster

 

Good things come to those who wait, or so they say, and our patience has just been rewarded with an exclusive first look at the trailer for Noboru Igushi’s Machine Girl.

We’ve covered this one extensively over the past couple months, and for good reason. It brings together many of the key behind the scenes talents involved with cult Japanese titles like Death Trance and Meatball Machine and turns them loose on a revenge story revolving around a Japanese schoolgirl seeking revenge against the gang that tortured her brother to death and cost her her own arm. But no worries … that arm has now been replaced by a high powered machine gun.

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No One’s Rig Can Handle Crysis’s Mind Blowing Graphics

For the few people who have a PC powerful enough to run it at the top settings, Crysis is brilliant. For these lucky few, mind-blowing graphics elevate what would otherwise be just another solid shooter into the realm of must-have gaming.

Sadly, for those of us without golden toothbrushes, private jets and PCs from the future, it remains just a solid shooter, that isn’t in quite the same league as other recent triple-A releases.

FOR mere mortals, Crysis chugs. There, I said it.

Those five words clear up years of speculation and misinformation. Unless you have an SLI setup with at least two 8800GTX video cards, do not expect Crysis to look like the oil paintings that EA has been passing off as in-game screenshots for the last 18 months.

Well, to be totally truthful, the game can look this gorgeous on a single video card… if you prefer your framerate to run at a pace that makes the Lambert Glacier look hasty.

If you want to see how good this game can look on a PC that you can’t afford, check out our video review:

During your first days with Crysis, you’ll spend more time staring at the advanced graphics options menu and various tweak guides on the web (which are going to see some amazing traffic spikes when Crysis hits shelves) than the lush jungles within the game. I know I did – every time I managed to get a playable frame rate, I’d dick around with the options to try and get more eye candy without sacrificing frame rate. Which never happened.

This poor performance is a massive slap to the face with a reality trout, and one that we should have known was coming given the game’s poor performance in the beta and demo. Our test machine is by no means a slouch – with a Core 2 Duo processor overclocked to 3.3GHz, 2GB of DDRII-800 memory, a GeForce 8800GTX and 680i SLI motherboard, this ninja cuts through every other game like a ninjato through decomposing manatee flesh.

Yet in Crysis, this machine is lucky to get 25 frames a second… with all settings on medium, a resolution of 1680 x 1050 and no anti-aliasing (which, by the way, appears to be incompatible with the game’s higher level shaders). A crafty motion blur effect goes some way to hide the sloth-like framerate, making turning seem much smoother than it is, but it won’t fool anybody after a short while.

Read the full review: Crysis

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Mass Effect Review – BioWare At The Top Of Its Game

Another highly anticipated game in the year 2007 is finally here. That game is none other than Mass Effect. Mass Effect is an Xbox 360 exclusive game that comes from the brilliant creators of games such as Jade Empire and Star Wars: Knights of the Old Republic.

The video game company responsible for those amazing games is BioWare. BioWare has been teasing audiences with trailer after trailer of this game since 2005. Everyone knew BioWare had an ace up their sleeve that they were keeping a secret. Fortunately, the cat is completely out of the bag and is no longer hidden.

Mass Effect kept on garnering attention from all angles, and the game is showing no signs of stopping anytime soon. Does Mass Effect live up to the extraordinarily expectations? Luckily, the answer to that question is an emphatic yes.

The storyline in the game transpires in a futuristic galaxy. There is an alien forewarning explaining that a portal will be unlocked, and that portal will inflict reprehensible damage to human life. The protagonist in the game is played by Shepard, and he or she (depending on the player) is what is known as a Spectre. A

Spectre is someone who is a guardian of harmony. He or she protects those in the galaxy who cannot defend for themselves. On the other hand, there are those perverse Spectre’s that are called Rogue Spectres. One of these Rogue Spectre’s is the antagonist named Saren. Saren’s primary objective is to eradicate the human race to the point of extinction; furthermore, these motives are due in part because of Saren’s perceived notion that humans are impious and lack compassion.

A predominate subject matter in the game is the correlation between humans and artificial intelligence. That is a common thread that is exemplified throughout the duration of Mass Effect. The gameplay in the game begins like any other traditional BioWare game.

You start by customizing your character from the gender to the attributes (ala Jade Empire or Star Wars). BioWare give gamers the option to the modify every single element of the appearance down to the eyes, mouth, hair, and so much more. I attempted to create a character that looked like Nariko from Heavenly Sword, but I failed miserably. Instead, my character wound up looking like a deformed skeleton. In other words, my character ended up looking like Nicole Richie. A skeleton and Nicole Richie are indistinguishable. I cannot tell the two apart from each other, but I digress.

The game is classified in the role playing game genre, but the best way to describe Mass Effect is that it is a combination of various other games. Gamers have to take a closer look at Gears of War, Tom Clancy’s Ghost Recon, Jade Empire, and the aforementioned Star Wars: Knights of the Old Republic. Players must meticulously examine those games and put them in a blender; consequently, the end result will be Mass Effect.The role playing aspects comes from selecting a character type, earning experience, and spending experience points.

Gamers has the option to distribute the skill points they earn in any way they desire. If this process appears intricate, then there is a automatic feature that levels the character up instantaneously. There are pros and cons to this method. For example, using the automatic option is less time consuming. However, you might not get the experience points properly assigned. The skill set you can use is contingent on the character class for that particular person. Initially, Mass Effect has a slow and steady pace to the gameplay.

That all changes after the first couple of hours. This is where the game moves at a much more brisk pace. There is a main storyline campaign and optional side missions. These optional missions are not mandatory, but they do provide experience and divulge more information about the plot. Although only the main storyline mode is needed to complete the game, accomplishing the side quests are highly recommended.

As you progress, Shepard can explore a map of the entire galaxy. Some planets are barren, and other planets have inclement weather conditions. Not all of the planets have there own nuances. As a matter of fact, there are planets that are virtually identical to one another. Discovering the planets will allow you to use a vehicle that can be utilized to navigate the terrain.

The vehicle itself can travel to the most unique places without any trouble. Nonetheless, the disadvantage is that it controls like a sluggish tank. On the bright side, the bulk of the gameplay does not take place in a vehicle.

The most engrossing part of the game is the combat on foot. You can have up to three members in your party at any moment, (including Shepard) and they all have their own personal style. As mentioned earlier, Mass Effect has gameplay sequences that comes from a game such as Gears of War. This entails taking cover and using cover in order to put yourself in an advantageous situation. Although you can use the surroundings as cover, you are unable to blind fire in this game for some reason of another.

Giving squad commands is another possibility that is available in the game. Regrettably, none of them really work to perfection. Moreover, you can only issue orders to the entire team. You cannot say commands to each member of your team individually. This is somewhat compensated by the fairly respectable artificial intelligence of your teammates but not entirely.

You are also somewhat limited in the number of people you can have on a team. The maximum is three; on the contrary, you are allowed to have up to four in Tom Clancy’s Ghost Recon. Those minor flaws should not deter players from enjoying the entire cinematic gaming experience of Mass Effect. The game also features a pause and play gameplay mechanic that was seen in previous BioWare games.

Holding the left or right bumper will enable you to pause the game and survey the battlefield. Pausing the game will permit players to methodically decide their next course of action. In addition, Shepard can use precision fire for better accuracy.

Your companions earn experience and can also level up along with Commander Shepard. Additionally, your squad mates can also be assigned what weapons and powers to use.The available weapons in the game are standard for a game in the third person shooter genre. There is a sniper rifle, handguns, shotguns, machine guns, grenades, and biotic powers.

Biotic powers work much like the force powers in games like Star Wars. There is push, sabotage, and many others. The part of the gameplay that has been receiving the most attention are the countless conversations. You can choose to play as a Paragon or Renegade character. The Paragon is the Star Wars equivalent to the Light Side; conversely, the Renegade is like the Dark Side. Depending on your responses in the conversations, you will be accumulating Paragon or Renegade points.

In a nutshell, acting like a quintessential noble person will earn Paragon points. At the other end, acting like a narcissist will net you Renegade points.

The graphics in the game are stunning. There is a considerable amount of detail that is accentuated in the character models and environments. Everything from the flora to the fauna is absolutely exemplary. All of the facial animations are immaculate. Anyone can clearly see the wide range of emotions: pain, elation, exhaustion, regret. Never before in a game has this much attention to animations been given.

The audio in the game is truly incredible. BioWare has recruited actual actors to do many of the voice acting in the game. One of whom is Seth Green from the facetious Austin Powers movies. Even the weapons have a realistic ambiance to them. The live orchestral musical score definitely fit’s the tone the game developers were attempting to capture.


Overall, Mass Effect is a game that revoltionizes the role playing game genre. Move over Final Fantasy VII and Oblivion. There is a new king of the role playing game genre, and that king is Mass Effect.

Final Verdict: Mass Effect is a near perfect game. 9.8 out of 10

By Sayed Islam. http://wwwfunnyman.blogspot.com/

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Joss Whedon’s Project Dollhouse

“Buffy the Vampire Slayer” creator Joss Whedon is returning to television with “Dollhouse,” a new sci-fi project starring “Buffy” alumna Eliza Dushku that has received a seven-episode commitment from Fox.

“Dollhouse,” from 20th Century Fox TV, is Whedon’s first TV project since his 2002 Fox drama “Firefly.”

The drama, whose license fee is said to be in the $1.5 million-$2 million-per-episode range, stars Dushku as Echo, a member of a group of men and women who are imprinted with different personalities for different assignments. In between tasks they are mind-wiped, living like children in Dollhouse, a futuristic dorm/lab. They have no memories of their previous lives, until Echo begins to try to find out who she was.

“Joss has been my favorite friend, genius, ally and confidant in the business since I was 17,” said Dushku, who also will serve as a producer on the project. “It’s incredible how much energy and excitement I have for this; I can’t wait to be this Echo character.”

“Dollhouse” came out of a lunch between Whedon and Dushku in September, shortly after the actress had signed a development deal with 20th TV and Fox. Whedon was giving her advice about writers and types of shows that might be good for her but wasn’t interested in venturing into TV himself because he was trying to get a couple of movie projects off the ground at the time.

“In the middle of the conversation, I went, ‘Oh, God. I thought of the show, and I had the title,’ ” Whedon said. Dushku came on board immediately. Within a week, the show was set up Fox and 20th TV.

Broadcast networks had been pursuing Whedon for years, but he had been focused on features.

“It was a really welcomed surprise,” Fox entertainment president Kevin Reilly said of getting Whedon’s pitch for “Dollhouse.”

Reilly and Fox entertainment chairman Peter Liguori called the decision to pick up the show “a layup.”


“Joss is not only one of the more innovative show creators out there, he is an unbelievably accomplished showrunner,” Liguori said. “It was a creatively inspired idea, and the fact that he wanted to do it with Eliza was the cherry on a sundae.”

Whedon met with Reilly and 20th TV chairman Dana Walden for several hours Tuesday afternoon talking about “Dollhouse.”

“You can imagine a really exciting, timely, emotional show that will be packed with his signature storytelling involving humor, emotions and themes that are relatable,” Walden said after the meeting.

Although an agreement on the project was reached a month ago, the deal didn’t close until this week, so writer/executive producer Whedon hasn’t started writing it. With a writers strike considered imminent, he might not be able to finish it any time soon.

“I’ll hit the ground running, and I’ll work until I’m supposed to, then I’ll stop dead in my tracks and will pick up my picket signs,” he said.

Although it interferes with his work on “Dollhouse,” Whedon is in favor of a strike.

“I think the issues are extremely serious, and I think the studios are extremely entrenched,” he said. “No one wants a strike, but it has to happen because (the studios) would not listen. I support it and will do anything to fight for the creative rights that the people deserve.” – Hollywood Reporter

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Stephen Chow’s Alien Movie CJ7

Hong Kong actor and director Stephen Chow’s new film‘CJ7’ (previously titled ‘A Hope’) is a sci-fi comedy about a poor Chinese laborer and his son. Stephen Chow stars as the laborer while Kitty Zhang Yuqi, a rising star in mainland China, makes her feature film debut as a beautiful teacher who is actually an alien.

Chow plays a man who lives in a partly demolished house. He takes in a homeless boy (who is actually played by a girl, Xu Jiao). It is said that Xu Jiao is the lead actress in the movie.

Whether the semi-demolished house and the homeless boy are on Earth, or on the alien planet is not clear.

As Chow’s character can’t afford to buy a toy for the child, he finds a makeshift toy in the garbage and brings it back to his “son”. The “toy” is actually a powerful alien device and the aliens are desperate to get it back. Some rumours state that it is a “pet” rather than a “toy”.

The reason Chow’s character can’t afford to buy the child a toy is because he is fired without pay from his part-time job as a construction worker.

According to rumors, Chow is actually an astronaut who crashes his spacecraft on another planet. He befriends an android translator (played by Kitty Zhang) who can communicate with aliens.

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Battlestar Galactica – Season Three Finale Report

The sci-fi television series, Battlestar Galactica, wrapped up its third season this week, but fans will have to suffer a long wait, as the new season is set to air in 2008.

And what a wait it will be, as the season finale generated new questions and mysteries for the viewers to ponder on. One major plot twist was the reappearance of Kara “Starbuck” Thrace, a Colonial Viper Pilot played by actress Katee Sackhoff.

Fans last saw Starbuck going into a vast expanse of bright light, with Apollo bearing witness to the destruction of her Viper and thus, believing her to be dead. How Starbuck is brought back to life is still unknown to Apollo (and the viewers), but she was quick to inform him that she has been to Earth.

Another thing worth mentioning about the season finale is its unexpected use of the Bob Dylan song, “All Along the Watchtower.” The song’s history can be traced back to the time after Dylan was involved in a terrible motorcycle accident.

The incident compelled Dylan to start reading the bible, and consequently, the song’s lyrics were derived mostly from bible passages that speak of doom and the end of the world. Why Tigh, Anders, Tyrol and Tory are familiar with the song is still quite vague, but one argument is that the song was used as a way to hint that the 4 characters are, in fact, Cylons.

After all, the song is of Earthly origins, and the ones responsible for the existence of Cylons are the inhabitants of the Blue Planet.

On the other hand, one part of the season finale that was quite predictable was the favorable outcome of the trial of scientist and researcher, Gaius Baltar. His leadership skills were certainly flawed, but in times of war and crisis, Gaius did his best to ensure the survival of his people.

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